Tokens and components in styles.css, shared Ui (dialogs, toasts), icons,
bottom tab bar on mobile, keyboard/gamepad navigation, library shelf with
filters and conversion badges, hero game page, restyled player screens.
Games list now returns per-game version counts. Adds docs/UI_DESIGN.md.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- every script node gets a permanent id, say nodes a Ren'Py-style tid
- all languages from the game's tl/ are imported at conversion: dialogue blocks
matched by their source-location comment or by label + original text,
`translate strings` become a per-language strings table
- source language from config.language or detected from the dialogue
- manifest stores locales/<lang>/<module>.json and strings.json; game.json
lists sourceLang and available locales with progress
- player: language picker in main menu and settings, fallback to source,
__(), [var!t] and _preferences.language
- parser: `default` with init priority, and one bad statement no longer drops
the whole file
- docs/LOCALIZATION.md: design for translations, publishing and mods
Line endings of several converter/player files go back to LF: an earlier
commit accidentally stored them as CRLF.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- FastAPI backend: admin bootstrap with forced credential change, admin-created
users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>