Commit Graph
11 Commits
Author SHA1 Message Date
mrleo1nid fa82c99a52 fix: preserve upload progress across page navigation 2026-10-25 04:13:11 +03:00
mrleo1nidandClaude Sonnet 5.5 ae8e175376 Pull title, description and tags from an F95zone thread
Admin/uploader pastes a thread link and presses "Подтянуть" on the new
game and edit forms; the backend reads the public first post (no login).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 03:57:28 +03:00
mrleo1nidandClaude Opus 5.5 ac164d1782 Localization stages 2-3: drafts, publishing, translation editor
- games.main_version_id, version visibility (draft/published) and kind
  (original/translation/mod), version_history; migration 0002
- permissions translations.edit and versions.publish
- "Translate" creates a translation draft; publishing merges the changed
  languages into the main version in place (players keep their saves), the
  previous manifest goes to the history and can be restored
- translation API: overview with per-state stats, entries with filters,
  search and scene context, save, glossary, locale font, PO/CSV export/import
- translation editor page: languages and progress, lines and strings,
  filters, autosave, approve/outdated/fuzzy actions, glossary highlighting,
  "play from here" with the scene restored
- player: ?lang= and ?at= from the editor, per-locale font

(models.py and permissions.py for this landed earlier in 9ee3e1f)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:56:19 +03:00
mrleo1nidandClaude Sonnet 5.5 4e047f3aa0 UI: wrap long game titles, shorten library search placeholder
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 03:48:57 +03:00
mrleo1nidandClaude Sonnet 5.5 9ee3e1ff6e UI: unified design system, light/dark themes, redesigned pages and player UI
Tokens and components in styles.css, shared Ui (dialogs, toasts), icons,
bottom tab bar on mobile, keyboard/gamepad navigation, library shelf with
filters and conversion badges, hero game page, restyled player screens.
Games list now returns per-game version counts. Adds docs/UI_DESIGN.md.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 03:43:53 +03:00
mrleo1nidandClaude Opus 5.5 51a7e77e56 Add .gitattributes: LF in the repository, CRLF for batch files
Normalize the files that had been committed with CRLF (line endings only,
no content changes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:41:24 +03:00
mrleo1nidandClaude Opus 5.5 e1d7b29f77 Localization stage 1: stable IDs, import of tl/ translations, language picker
- every script node gets a permanent id, say nodes a Ren'Py-style tid
- all languages from the game's tl/ are imported at conversion: dialogue blocks
  matched by their source-location comment or by label + original text,
  `translate strings` become a per-language strings table
- source language from config.language or detected from the dialogue
- manifest stores locales/<lang>/<module>.json and strings.json; game.json
  lists sourceLang and available locales with progress
- player: language picker in main menu and settings, fallback to source,
  __(), [var!t] and _preferences.language
- parser: `default` with init priority, and one bad statement no longer drops
  the whole file
- docs/LOCALIZATION.md: design for translations, publishing and mods

Line endings of several converter/player files go back to LF: an earlier
commit accidentally stored them as CRLF.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:39:40 +03:00
mrleo1nidandClaude Opus 5.5 5d9ddb6376 Upload: clearer proxy 413 error, clean up after interrupted uploads
- Show a readable message when a reverse proxy rejects the archive with 413
- Delete the freshly created game if its archive upload fails
- Turn ClientDisconnect during upload into a short 400 instead of a traceback

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:30:43 +03:00
mrleo1nidandClaude Opus 5.5 a97b46079e Converter: cover real Ren'Py games better, add folder import and dry run
Checked against six real games (Ren'Py 7.5 and 8.x):
- nested labels and named menus become jump anchors inside label bodies
- call with arguments and labels with parameters (dynamically scoped)
- frame-by-frame ATL images, Movie frames, layeredimage, camera, Shake,
  custom audio channels via register_channel, show text with expressions
- generator expressions in Python, no SyntaxWarning noise from decompiled code

Also:
- app.import_dir converts an unpacked game folder without changing it
- app.converter.analyze dry-runs the script part of the converter
- imports use their own "importing" status so a worker restart can't hijack them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:23:20 +03:00
mrleo1nidandClaude Opus 5.5 35033fb86c Add start-test.bat for an isolated Docker test stand
Runs a separate compose project (pgames-test) on port 8090 with its own
.env.test and data-test/, starts Docker Desktop if needed and generates a
sample game to upload. env_file in compose is now overridable via ENV_FILE.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:44:50 +03:00
mrleo1nidandClaude Opus 5.5 364b312064 Initial MVP: local visual novel library with Ren'Py → PGVN converter
- FastAPI backend: admin bootstrap with forced credential change, admin-created
  users with one-time generated passwords, roles as permission sets
- Games and versions with content-addressed blob storage; forks copy only the
  manifest, so mods share assets with the original
- Worker: archive/RPA extraction, unrpyc for .rpyc, own .rpy parser, Python
  subset translated via ast, media converted to WebP/Opus/WebM
- React panel (library search, game page, upload, users, roles) and a
  framework-free web player with saves, history, skip/auto, transitions
- docker compose: postgres, backend, worker, nginx on a single HTTP port

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:41:32 +03:00