Files
pgames-manager/backend/app/worker.py
T

134 lines
4.9 KiB
Python

"""Conversion worker: polls the DB for queued versions and converts them."""
import asyncio
import logging
import shutil
from pathlib import Path
from sqlalchemy import select, update
from app.blobs import read_bytes
from app.config import get_settings
from app.converter.pipeline import convert_archive
from app.converter.compatibility import CompatibilityError
from app.db import SessionLocal
from app.models import Game, GameVersion
from app.routers.games import make_cover
from app.uploads import remove_upload, upload_path
logging.basicConfig(level=logging.INFO, format="%(asctime)s %(levelname)s %(name)s: %(message)s")
log = logging.getLogger("worker")
async def set_progress(version_id: int, text: str) -> None:
async with SessionLocal() as db:
await db.execute(update(GameVersion).where(GameVersion.id == version_id)
.values(progress=text[:255]))
await db.commit()
async def claim() -> GameVersion | None:
async with SessionLocal() as db:
version_id = await db.scalar(
select(GameVersion.id).where(GameVersion.status == "queued").order_by(GameVersion.id)
.limit(1).with_for_update(skip_locked=True)
)
if version_id is None:
return None
v = await db.get(GameVersion, version_id)
v.status = "converting"
v.progress = "Проверка совместимости игры"
await db.commit()
return v
async def process(v: GameVersion) -> None:
ok = await convert(v.id, upload_path(v.id), v.upload_name or "")
if ok:
remove_upload(v.id) # sources are not kept once converted
async def convert(version_id: int, source: Path, filename: str) -> bool:
from app.maintenance import storage_access
async with storage_access():
task = asyncio.create_task(_convert(version_id, source, filename))
try:
return await asyncio.shield(task)
except asyncio.CancelledError:
# Conversion threads cannot be cancelled. Keep the lease until commit.
await task
raise
async def _convert(version_id: int, source: Path, filename: str) -> bool:
"""Run the converter for a version and store the outcome. Returns success."""
loop = asyncio.get_running_loop()
work = get_settings().work_dir / str(version_id)
def progress(text: str) -> None:
asyncio.run_coroutine_threadsafe(set_progress(version_id, text), loop)
log.info("converting version %s (%s)", version_id, filename)
try:
result = await asyncio.to_thread(convert_archive, source, filename, work, progress)
except Exception as e: # noqa: BLE001
log.exception("version %s failed", version_id)
async with SessionLocal() as db:
version = await db.get(GameVersion, version_id)
if version:
version.status = "failed"
version.progress = f"Ошибка: {e}"[:255]
version.report = e.report() if isinstance(e, CompatibilityError) else {"error": str(e)}
await db.commit()
return False
finally:
shutil.rmtree(work, ignore_errors=True)
async with SessionLocal() as db:
version = await db.get(GameVersion, version_id)
if version is None: # deleted while converting
return True
version.status = "ready"
version.progress = ""
version.manifest = result.manifest
version.report = result.report
version.size_bytes = result.size
game = await db.get(Game, version.game_id)
if game and game.main_version_id in (None, version.id):
game.engine = result.report.get("engine", "renpy")
if game and not game.cover_hash and result.cover_source:
try:
game.cover_hash = await asyncio.to_thread(make_cover,
read_bytes(result.cover_source))
except OSError:
pass
if game and game.main_version_id is None:
game.main_version_id = version.id
if game and result.title and game.title == source.name:
game.title = result.title
await db.commit()
log.info("version %s ready: %s", version_id, result.report.get("media"))
return True
async def main() -> None:
settings = get_settings()
for d in (settings.blobs_dir, settings.uploads_dir, settings.work_dir):
d.mkdir(parents=True, exist_ok=True)
async with SessionLocal() as db:
# jobs interrupted by a restart go back to the queue
await db.execute(update(GameVersion).where(GameVersion.status == "converting")
.values(status="queued"))
await db.commit()
log.info("worker started")
while True:
v = await claim()
if v is None:
await asyncio.sleep(settings.worker_poll_seconds)
continue
await process(v)
if __name__ == "__main__":
asyncio.run(main())