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Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_fetus.png" id="1_550yb"]
[sub_resource type="Animation" id="Animation_q1bnu"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2nflg"]
_data = {
&"animation": SubResource("Animation_q1bnu")
}
[node name="Native" type="Node2D" unique_id=1683394905]
[node name="SpineRoot" type="Node2D" parent="." unique_id=758230302]
position = Vector2(578.9932, 359.31424)
scale = Vector2(8.922502, -8.922502)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=901837048]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1046927012]
rotation = -0.010790063
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.99994177, -0.0107898535, 0.0107898535, 0.99994177, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=720385794]
texture = ExtResource("1_550yb")
skeleton = NodePath("..")
polygon = PackedVector2Array(12.457873, 14.2317095, 10.068203, -14.708611, -13.322916, -14.339382, -17.596033, 12.859616, 0.4077088, 32.201084)
uv = PackedVector2Array(82.303535, 23.134735, 80.22631, 52.09919, 56.83255, 51.982338, 52.266197, 24.831062, 70.06021, 5.296463)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=954447729]
z_index = 1
texture = ExtResource("1_550yb")
skeleton = NodePath("..")
polygon = PackedVector2Array(24.244581, 6.5904083, 31.270845, -18.362957, 10.431713, -32.3548, -15.533221, -12.724739, 2.7972822, 17.773102)
uv = PackedVector2Array(42.172066, 13.648323, 49.467186, 38.52446, 28.780209, 52.740326, 2.6049805, 33.39158, 20.605362, 2.6976852)
polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(2, 0, 1), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2117251317]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_2nflg")