- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
119 lines
5.2 KiB
Plaintext
119 lines
5.2 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/player/spine/player1_portrait_stand.png" id="1_r010d"]
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[sub_resource type="Animation" id="Animation_m82v8"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_167bm"]
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_data = {
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&"animation": SubResource("Animation_m82v8")
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}
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[node name="Native" type="Node2D" unique_id=445409262]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=170175946]
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position = Vector2(640, 356.1081)
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scale = Vector2(3.891892, -3.891892)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=185027567]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=746131425]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="P_hairD_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=444566424]
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modulate = Color(0.45490196, 0.31764707, 0.3647059, 1)
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(56, -34, -40, -34, -40.000004, 73, 55.999996, 73)
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uv = PackedVector2Array(98, 221, 2.0000002, 221, 2.0000002, 114.00001, 98, 114.00001)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_armB3_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=486690053]
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modulate = Color(0.9843137, 0.8666667, 0.80784315, 1)
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z_index = 1
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(17.000004, -75, -57.999996, -75, -58, -7, 17, -7)
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uv = PackedVector2Array(176, 141, 101, 141, 101, 73, 176, 73)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_bodyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=716545388]
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modulate = Color(0.9843137, 0.8666667, 0.80784315, 1)
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z_index = 2
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(48.000004, -75, -48.999996, -75, -49, 6, 48, 6)
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uv = PackedVector2Array(99, 112, 2.0000002, 112, 2.0000002, 30.999998, 99, 30.999998)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_armA2_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1297267266]
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modulate = Color(0.9843137, 0.8666667, 0.80784315, 1)
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z_index = 3
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(58.000004, -75, 26.000004, -75, 26.000002, -29, 58, -29)
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uv = PackedVector2Array(210, 153, 178, 153, 178, 107, 210, 107)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_headA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=610299834]
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modulate = Color(0.9843137, 0.8666667, 0.80784315, 1)
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z_index = 4
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(37, -25, -37, -25, -37.000004, 46, 36.999996, 46)
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uv = PackedVector2Array(174, 221, 100, 221, 100, 150, 174, 150)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_hairC_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=718314161]
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modulate = Color(0.45490196, 0.31764707, 0.3647059, 1)
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z_index = 5
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-28, -8, -53, -8, -53.000004, 58, -28.000002, 58)
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uv = PackedVector2Array(201, 221, 176, 221, 176, 155, 201, 155)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_hairB_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=775037882]
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modulate = Color(0.45490196, 0.31764707, 0.3647059, 1)
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z_index = 6
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(45, -6, -2.9999998, -6, -3.0000029, 63, 44.999996, 63)
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uv = PackedVector2Array(149, 71, 101, 71, 101, 2.0000002, 149, 2.0000002)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_hairA_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1884726171]
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modulate = Color(0.45490196, 0.31764707, 0.3647059, 1)
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z_index = 7
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(19, 1, -37, 1, -37.000004, 64, 18.999998, 64)
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uv = PackedVector2Array(207, 71, 151, 71, 151, 8, 207, 8)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="P_faceA" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1634643460]
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z_index = 8
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texture = ExtResource("1_r010d")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(3.934025e-07, -9, -17, -9, -17, -4, 1.7484555e-07, -4)
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uv = PackedVector2Array(116.99999, 148, 100, 148, 100, 143, 116.99999, 143)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=464900090]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_167bm")
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