- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
112 lines
2.0 KiB
Plaintext
112 lines
2.0 KiB
Plaintext
goblin_combat0.png
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size:400,400
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filter:Linear,Linear
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M_armA1
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bounds:175,27,42,94
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offsets:463,244,1080,1080
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M_armA1_L
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bounds:336,194,35,62
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offsets:465,268,1080,1080
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M_armA2
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bounds:265,191,69,65
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offsets:474,313,1080,1080
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M_armA2_L
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bounds:317,4,35,22
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offsets:495,354,1080,1080
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M_armB1
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bounds:337,264,61,75
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offsets:560,245,1080,1080
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M_armB2
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bounds:222,178,41,72
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offsets:557,297,1080,1080
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M_armclothA1
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offsets:463,275,1080,1080
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M_armclothB1
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M_bodyA
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M_bodyB
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offsets:493,239,1080,1080
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M_bodyclothA
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bounds:137,123,81,47
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offsets:490,262,1080,1080
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M_bodyclothB
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offsets:518,165,1080,1080
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M_earA
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M_earB
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offsets:579,373,1080,1080
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M_faceA
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M_faceA_L
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M_faceB
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M_faceB_L
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M_faceC_a
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M_faceC_b
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M_headA
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M_headA_L
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M_headB
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M_headC
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M_headD
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M_headE
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M_legA1
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M_legA1_L
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M_legA2
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M_legA2_L
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M_legB1
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M_legB1_L
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M_legB2
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M_legB2_L
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shadow
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weapon
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offsets:577,225,1080,1080
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