- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
264 lines
16 KiB
Plaintext
264 lines
16 KiB
Plaintext
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-10.829592, 36.12268, -30.23587, 16.75616, -57.09094, 30.73718, -44.149235, 57.05603, -17.495913, 57.0224)
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uv = PackedVector2Array(249.1704, 34.87734, 229.76413, 54.243866, 202.90904, 40.26284, 215.85077, 13.944011, 242.50409, 13.977659)
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polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="C_nippleA_nipple$0_#09" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1944793180]
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modulate = Color(0.7019608, 0.36862746, 0.27450982, 1)
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z_index = 22
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texture = ExtResource("1_0kdko")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-13.821041, 29.31512, -33.72583, 18.68231, -57.18393, 30.72687, -44.023354, 57.01709, -14.079412, 57.01782)
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uv = PackedVector2Array(246.17894, 41.684933, 226.27414, 52.317696, 202.81602, 40.273167, 215.97662, 13.982932, 245.92058, 13.982225)
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polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="C_titsA_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=781491076]
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z_index = 23
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texture = ExtResource("1_0kdko")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-11.662353, 57.83704, 18.81372, 20.08997, -5.8952003, 13.44092, -35.778534, 53.32153, -23.967592, 60.90625)
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uv = PackedVector2Array(407.33765, 47.16301, 437.81372, 84.91009, 413.1048, 91.55912, 383.22153, 51.67854, 395.03247, 44.093765)
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polygons = [PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1859340701]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_62h5k")
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