- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
3.9 KiB
Plaintext
48 lines
3.9 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/baby/spine/human_fetus.png" id="1_mtar6"]
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[sub_resource type="Animation" id="Animation_yr8dp"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_22sy7"]
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_data = {
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&"animation": SubResource("Animation_yr8dp")
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}
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[node name="Native" type="Node2D" unique_id=732512873]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1214989800]
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position = Vector2(575.66095, 355.41058)
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scale = Vector2(10.423723, -10.423723)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1242630032]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=419145843]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1939577369]
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texture = ExtResource("1_mtar6")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-1.3515112, 27.189, 3.9821088, 26.12778, 7.117479, 22.99363, 12.037709, 15.6359, 12.955189, 12.12699, 11.28911, 5.55613, 11.28643, -4.58523, 9.21129, -8.75613, 6.0781703, -12.93209, 1.8012607, -15.06313, -7.5737395, -15.06002, -12.85585, -9.77627, -14.72432, -6.41689, -15.95396, -1.47573, -15.936691, 14.83433, -11.666211, 19.10026, -7.959671, 20.90812, -7.968761, 23.80039, -4.589491, 27.15751)
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uv = PackedVector2Array(58.97699, 2.3700562, 64.31061, 3.4312744, 67.445984, 6.5654297, 72.36621, 13.923157, 73.28369, 17.432068, 71.617615, 24.00293, 71.61493, 34.144287, 69.539795, 38.315186, 66.40668, 42.49115, 62.12976, 44.622192, 52.75476, 44.61908, 47.472656, 39.335327, 45.604187, 35.975952, 44.374542, 31.03479, 44.391815, 14.724731, 48.662292, 10.458801, 52.368835, 8.65094, 52.35974, 5.758667, 55.739014, 2.4015503)
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polygons = [PackedInt32Array(16, 17, 18), PackedInt32Array(3, 16, 2), PackedInt32Array(5, 3, 4), PackedInt32Array(16, 18, 0), PackedInt32Array(1, 16, 0), PackedInt32Array(16, 1, 2), PackedInt32Array(3, 5, 16), PackedInt32Array(14, 5, 13), PackedInt32Array(5, 12, 13), PackedInt32Array(5, 15, 16), PackedInt32Array(5, 14, 15), PackedInt32Array(5, 6, 12), PackedInt32Array(6, 7, 12), PackedInt32Array(11, 12, 7), PackedInt32Array(7, 9, 11), PackedInt32Array(9, 10, 11), PackedInt32Array(7, 8, 9)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1521818735]
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z_index = 1
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texture = ExtResource("1_mtar6")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(6.4018397, 11.1671, 11.698939, 11.18899, 17.30173, 9.79136, 25.16989, 1.92205, 28.28759, -4.26542, 28.29869, -15.5406, 26.70352, -20.28282, 20.633772, -26.40188, 15.999171, -28.06957, 5.522671, -28.06136, 1.3352312, -25.97701, -4.847799, -19.81, -11.110879, -10.99007, -10.8826, -5.71766, -1.7740502, 5.98053, 1.7751096, 9.54307)
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uv = PackedVector2Array(19.72821, 5.3875732, 25.025269, 5.3656616, 30.628052, 6.7633667, 38.496216, 14.63269, 41.61389, 20.82013, 41.625, 32.095276, 40.029846, 36.837524, 33.960022, 42.956543, 29.32544, 44.624268, 18.848938, 44.61615, 14.661438, 42.53174, 8.478516, 36.364685, 2.215454, 27.5448, 2.4436646, 22.2724, 11.552307, 10.574219, 15.10144, 7.0116577)
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polygons = [PackedInt32Array(11, 13, 14), PackedInt32Array(12, 13, 11), PackedInt32Array(5, 11, 4), PackedInt32Array(4, 11, 3), PackedInt32Array(14, 3, 11), PackedInt32Array(5, 10, 11), PackedInt32Array(14, 15, 0), PackedInt32Array(14, 0, 1), PackedInt32Array(3, 1, 2), PackedInt32Array(1, 3, 14), PackedInt32Array(9, 10, 8), PackedInt32Array(6, 7, 5), PackedInt32Array(10, 5, 8), PackedInt32Array(7, 8, 5)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1740353769]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_22sy7")
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