- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
377 lines
18 KiB
Plaintext
377 lines
18 KiB
Plaintext
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polygon = PackedVector2Array(33, -15, -59, -15, -59.000004, 48, 32.999996, 48)
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uv = PackedVector2Array(294, 334, 201.99998, 334, 201.99998, 271, 294, 271)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeC" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=123676466]
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z_index = 28
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(30, 10, -13, 10, -13.000001, 21, 30, 21)
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uv = PackedVector2Array(321, 162, 278, 162, 278, 151, 321, 151)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeB_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1629396486]
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modulate = Color(0.6156863, 1, 0.42352942, 1)
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z_index = 29
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(39, 10, -23, 10, -23.000002, 25, 39, 25)
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uv = PackedVector2Array(200, 49, 138, 49, 138, 34, 200, 34)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_faceB" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=137061527]
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z_index = 30
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(33, -4, -12, -4, -12.000002, 33, 33, 33)
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uv = PackedVector2Array(183, 88.00001, 138, 88.00001, 138, 51.000004, 183, 51.000004)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairfrontA3_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1943813357]
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modulate = Color(1, 1, 0.5411765, 1)
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z_index = 31
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(40, -12, 18, -12, 17.999998, 57, 39.999996, 57)
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uv = PackedVector2Array(239.00002, 145, 216.99998, 145, 216.99998, 76, 239.00002, 76)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairfrontA2_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1710584560]
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modulate = Color(1, 1, 0.5411765, 1)
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z_index = 32
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-4.9999986, -29, -40, -29, -40.000004, 61, -5.000003, 61)
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uv = PackedVector2Array(265, 269, 230, 269, 230, 179, 265, 179)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_hairfrontA1_hairfront$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=55888093]
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modulate = Color(1, 1, 0.5411765, 1)
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z_index = 33
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(14.000001, -11, -21, -11, -21.000002, 61, 13.999997, 61)
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uv = PackedVector2Array(331, 236, 296, 236, 296, 164, 331, 164)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_eyeA_#01" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=327711800]
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modulate = Color(0.6156863, 1, 0.42352942, 1)
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z_index = 34
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(39, 10, -23, 10, -23.000002, 25, 39, 25)
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uv = PackedVector2Array(200, 49, 138, 49, 138, 34, 200, 34)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="C_faceA" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=991857360]
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z_index = 35
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texture = ExtResource("1_7u0ep")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(33, -4, -12, -4, -12.000002, 33, 33, 33)
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uv = PackedVector2Array(183, 88.00001, 138, 88.00001, 138, 51.000004, 183, 51.000004)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1665023774]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_3400f")
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