- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
4.1 KiB
Plaintext
48 lines
4.1 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_fetus.png" id="1_y7cpn"]
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[sub_resource type="Animation" id="Animation_6a8jm"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0xpoq"]
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_data = {
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&"animation": SubResource("Animation_6a8jm")
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}
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[node name="Native" type="Node2D" unique_id=702450984]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=710928961]
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position = Vector2(575.3035, 355.62766)
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scale = Vector2(10.424732, -10.424732)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1447444752]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=857616887]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1523689545]
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texture = ExtResource("1_y7cpn")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-1.4427612, 27.20719, 3.9565887, 26.13773, 7.255539, 22.84458, 12.297959, 15.20664, 12.28148, 9.2512, 10.44255, 6.83604, 11.299, 2.62949, 11.2816, -4.613, 9.17278, -8.84505, 6.0517507, -12.95022, 1.8560107, -15.05776, -5.4102297, -15.06118, -8.620679, -14.00948, -12.81233, -9.88778, -14.55989, -7.04, -15.94279, -1.5812, -15.940961, 12.68491, -14.278881, 17.7457, -7.977181, 20.94462, -7.959241, 23.85758, -4.559281, 27.16624)
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uv = PackedVector2Array(63.885742, 2.3518677, 69.285095, 3.4213257, 72.584045, 6.7144775, 77.626465, 14.352417, 77.609985, 20.307861, 75.77106, 22.723022, 76.6275, 26.929565, 76.61011, 34.17206, 74.50128, 38.404114, 71.38025, 42.509277, 67.18451, 44.61682, 59.918274, 44.62024, 56.707825, 43.568542, 52.516174, 39.44684, 50.768616, 36.59912, 49.38571, 31.140259, 49.387543, 16.874146, 51.04962, 11.8133545, 57.35132, 8.614441, 57.369263, 5.701477, 60.769226, 2.3928223)
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polygons = [PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3), PackedInt32Array(18, 19, 20), PackedInt32Array(18, 20, 0), PackedInt32Array(1, 18, 0), PackedInt32Array(5, 16, 18), PackedInt32Array(16, 5, 15), PackedInt32Array(6, 14, 15), PackedInt32Array(1, 2, 18), PackedInt32Array(18, 2, 5), PackedInt32Array(16, 17, 18), PackedInt32Array(6, 15, 5), PackedInt32Array(7, 8, 6), PackedInt32Array(8, 14, 6), PackedInt32Array(13, 14, 8), PackedInt32Array(12, 13, 11), PackedInt32Array(11, 13, 8), PackedInt32Array(9, 10, 8), PackedInt32Array(8, 10, 11)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1633676148]
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z_index = 1
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texture = ExtResource("1_y7cpn")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(10.836819, 11.36788, 17.04742, 10.12829, 26.27186, 0.87762, 28.3549, -4.36961, 28.3305, -16.05966, 26.57276, -20.45875, 20.565542, -26.45539, 15.922401, -28.04596, 5.5610113, -28.04603, 1.3986912, -25.98899, -5.286599, -19.29438, -6.5826497, -15.56157, -15.89714, -10.73019, -15.92826, -4.55009, -5.28715, 0.74719, -0.17855036, 8.31213, 5.4660597, 11.12067)
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uv = PackedVector2Array(29.116821, 5.1974487, 35.32733, 6.4370728, 44.551758, 15.687805, 46.634766, 20.934937, 46.610413, 32.62506, 44.85266, 37.02411, 38.84546, 43.020752, 34.20227, 44.61133, 23.840881, 44.61145, 19.678589, 42.554443, 12.993286, 35.85968, 11.697266, 32.126953, 2.3827515, 27.295593, 2.351654, 21.115356, 12.992737, 15.818115, 18.101318, 8.253174, 23.745972, 5.444641)
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polygons = [PackedInt32Array(11, 12, 13), PackedInt32Array(14, 11, 13), PackedInt32Array(2, 3, 9), PackedInt32Array(14, 16, 11), PackedInt32Array(10, 11, 16), PackedInt32Array(3, 4, 9), PackedInt32Array(15, 16, 14), PackedInt32Array(0, 9, 10), PackedInt32Array(0, 10, 16), PackedInt32Array(0, 2, 9), PackedInt32Array(2, 0, 1), PackedInt32Array(7, 9, 4), PackedInt32Array(4, 5, 7), PackedInt32Array(5, 6, 7), PackedInt32Array(8, 9, 7)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1619320239]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_0xpoq")
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