- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_left_head.png" id="1_6618k"]
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[sub_resource type="Animation" id="Animation_sown7"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8td5o"]
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_data = {
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&"animation": SubResource("Animation_sown7")
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}
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[node name="Native" type="Node2D" unique_id=1209524120]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1774105640]
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position = Vector2(521.2492, 448.17987)
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scale = Vector2(11.857566, -11.857566)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=421130275]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1474956947]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=726623241]
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texture = ExtResource("1_6618k")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(33.13171, 7.56232, 7.657961, -16.8517, -13.10217, -10.08649, -6.072751, 26.12964, 19.310669, 31.72488)
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uv = PackedVector2Array(49.132553, 26.438362, 23.65886, 50.852432, 2.898758, 44.087204, 9.928131, 7.871048, 35.31157, 2.2758331)
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polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1134143793]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_8td5o")
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