- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_left_head.png" id="1_pn85h"]
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[sub_resource type="Animation" id="Animation_qbbli"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fo0to"]
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_data = {
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&"animation": SubResource("Animation_qbbli")
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}
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[node name="Native" type="Node2D" unique_id=1299306041]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=66833357]
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position = Vector2(557.78766, 462.39734)
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scale = Vector2(12.674592, -12.674592)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1573615503]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=750666613]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1305792776]
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texture = ExtResource("1_pn85h")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(26.99872, -13.59613, -14.120969, -14.64368, -5.860661, 23.12347, 6.6836486, 30.80157, 27.093748, 25.33514)
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uv = PackedVector2Array(43.999634, 46.597473, 2.8799438, 47.64502, 11.140259, 9.877869, 23.68457, 2.199768, 44.094666, 7.6661987)
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polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 2, 4), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=939506431]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_fo0to")
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