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project-rr/characters/door1/door1_native.tscn
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/door1/spine/door1.png" id="1_hjo8t"]
[sub_resource type="Animation" id="Animation_ahkvp"]
length = 0.001
loop_mode = 1
[sub_resource type="Animation" id="Animation_lh6fq"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rnduq"]
_data = {
&"active": SubResource("Animation_ahkvp"),
&"wait": SubResource("Animation_lh6fq")
}
[node name="Native" type="Node2D" unique_id=1665608581]
[node name="SpineRoot" type="Node2D" parent="." unique_id=962258362]
position = Vector2(655.3617, 533.38293)
scale = Vector2(0.6200215, -0.6200215)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=177966165]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=427190188]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="subRoot" type="Bone2D" parent="SpineRoot/Skeleton2D/root" unique_id=1833553249]
position = Vector2(-1.1564333e-14, 0)
rest = Transform2D(1, 0, 0, 1, -1.1564333e-14, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="Defense_build_00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1649275545]
texture = ExtResource("1_hjo8t")
skeleton = NodePath("..")
polygon = PackedVector2Array(116.22398, -184.8599, -165.77602, -184.8599, -165.7761, 744.14014, 116.2239, 744.14014)
uv = PackedVector2Array(284, 931, 2, 931, 2, 2, 284, 2)
polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root/subRoot", PackedFloat32Array(1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=930964397]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_rnduq")