- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_left_head.png" id="1_j5k64"]
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[sub_resource type="Animation" id="Animation_k4unj"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mjwxj"]
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_data = {
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&"animation": SubResource("Animation_k4unj")
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}
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[node name="Native" type="Node2D" unique_id=1303668576]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=207546467]
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position = Vector2(553.4305, 461.0644)
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scale = Vector2(13.074494, -13.074494)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=375681283]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1514170076]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=816454301]
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texture = ExtResource("1_j5k64")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(27.04053, -13.81, -13.798029, -14.29773, -9.64716, 7.96368, -3.3404512, 29.75751, 27.001158, 28.37677)
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uv = PackedVector2Array(43.041504, 45.811382, 2.202942, 46.29906, 6.35376, 24.037682, 12.660507, 2.243847, 43.00209, 3.624611)
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polygons = [PackedInt32Array(2, 3, 4), PackedInt32Array(2, 4, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=325485579]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_mjwxj")
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