- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_left.png" id="1_uv6r2"]
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[sub_resource type="Animation" id="Animation_q7kgg"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_krbed"]
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_data = {
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&"animation": SubResource("Animation_q7kgg")
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}
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[node name="Native" type="Node2D" unique_id=882958512]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=777269298]
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position = Vector2(637.23175, 365.6142)
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scale = Vector2(9.976887, -9.976887)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=163412481]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=409873730]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1174230737]
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texture = ExtResource("1_uv6r2")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(18.0943, 4.92175, 17.936832, -25.55493, -7.7990685, -28.304, -26.71082, -9.34506)
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uv = PackedVector2Array(47.097824, 2.0791168, 46.940372, 32.555794, 21.204494, 35.304955, 2.2927437, 16.346)
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polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=236114891]
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z_index = 1
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texture = ExtResource("1_uv6r2")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(27.26575, -3.79019, 3.0257607, -17.59883, -12.66553, -7.70355, -4.2182016, 29.42944, 26.957819, 28.6962)
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uv = PackedVector2Array(42.266663, 71.79155, 18.0267, 85.60013, 2.3354416, 75.704895, 10.782635, 38.571922, 41.95875, 39.305077)
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polygons = [PackedInt32Array(3, 0, 2), PackedInt32Array(0, 3, 4), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1639975829]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_krbed")
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