- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
2.4 KiB
Plaintext
39 lines
2.4 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_fetus_head.png" id="1_ybipw"]
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[sub_resource type="Animation" id="Animation_g78r8"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2ukv6"]
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_data = {
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&"animation": SubResource("Animation_g78r8")
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}
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[node name="Native" type="Node2D" unique_id=355426093]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=2103580535]
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position = Vector2(549.19775, 238.13167)
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scale = Vector2(14.61413, -14.61413)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1917554524]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=471858704]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1245607607]
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texture = ExtResource("1_ybipw")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(10.836819, 11.36788, 17.04742, 10.12829, 26.27186, 0.87762, 28.3549, -4.36961, 28.3305, -16.05966, 26.57276, -20.45875, 20.565542, -26.45539, 15.922401, -28.04596, 5.5610113, -28.04603, 1.3986912, -25.98899, -5.286599, -19.29438, -6.5826497, -15.56157, -15.89714, -10.73019, -15.92826, -4.55009, -5.28715, 0.74719, -0.17855036, 8.31213, 5.4660597, 11.12067)
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uv = PackedVector2Array(29.116821, 2.1974487, 35.32733, 3.4370728, 44.551758, 12.687805, 46.634766, 17.934937, 46.610413, 29.625061, 44.85266, 34.02411, 38.84546, 40.020752, 34.20227, 41.61133, 23.840881, 41.61145, 19.678589, 39.554443, 12.993286, 32.85968, 11.697266, 29.126953, 2.3827515, 24.295593, 2.351654, 18.115356, 12.992737, 12.818115, 18.101318, 5.253174, 23.745972, 2.444641)
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polygons = [PackedInt32Array(11, 12, 13), PackedInt32Array(14, 11, 13), PackedInt32Array(2, 3, 9), PackedInt32Array(14, 16, 11), PackedInt32Array(10, 11, 16), PackedInt32Array(3, 4, 9), PackedInt32Array(15, 16, 14), PackedInt32Array(0, 9, 10), PackedInt32Array(0, 10, 16), PackedInt32Array(0, 2, 9), PackedInt32Array(2, 0, 1), PackedInt32Array(7, 9, 4), PackedInt32Array(4, 5, 7), PackedInt32Array(5, 6, 7), PackedInt32Array(8, 9, 7)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2110487792]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_2ukv6")
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