- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_left_head.png" id="1_1oqlv"]
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[sub_resource type="Animation" id="Animation_xf8yv"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7vjg0"]
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_data = {
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&"animation": SubResource("Animation_xf8yv")
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}
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[node name="Native" type="Node2D" unique_id=1619733929]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1686523453]
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position = Vector2(550.7852, 459.01273)
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scale = Vector2(13.326476, -13.326476)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=924470562]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=720045346]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=437188868]
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texture = ExtResource("1_1oqlv")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(27.00018, -13.901, -13.668699, -14.18134, -9.65948, 8.63812, -3.230101, 29.04089, 27.057798, 29.0166)
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uv = PackedVector2Array(43.00113, 45.902332, 2.3322601, 46.18267, 6.341446, 23.363243, 12.770874, 2.9604378, 43.05876, 2.984787)
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polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 2, 4), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=264888678]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_7vjg0")
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