Leonid Pershin
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c80c9f14e2
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Update weather system to improve accuracy and detail; increase weather grid size to 12x12 for finer resolution, enhance weather layer rendering to accurately reflect localized conditions, and implement new sampling methods for precipitation and cloud cover. Refactor related components for better performance and clarity in weather data handling.
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2026-08-17 10:26:01 +03:00 |
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Leonid Pershin
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cb5117edba
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Refactor world simulation and API to enhance world state management; introduce StoredWorldDto for internal bookkeeping, improve synchronization between simulation and API data, and implement new simulation options for idle and catch-up behavior. Update documentation to reflect changes in data structures and API endpoints.
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2026-08-16 23:28:29 +03:00 |
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Leonid Pershin
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2a8b7b49b3
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Implement climate and weather features in world simulation; enhance API with weather retrieval and climate selection options, update UI to support climate selection during world creation, and improve weather display in the game interface.
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2026-08-16 23:05:11 +03:00 |
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Leonid Pershin
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3610ee8051
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Enhance world simulation and API functionality; implement clock management improvements, ensure proper handling of world states during updates, and refine data persistence methods to prevent resurrecting deleted worlds.
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2026-08-16 22:02:45 +03:00 |
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Leonid Pershin
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9d1e3c29c7
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Add start game time feature to world generation; update API and UI to support custom start dates for in-world calendar
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2026-08-16 19:58:32 +03:00 |
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Leonid Pershin
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3b7fca1495
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Implement live game clock and simulation controls; enhance API with clock update functionality and improve world summary with clock data; update UI to display simulation controls and integrate clock features into the game experience.
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2026-08-16 19:31:12 +03:00 |
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Leonid Pershin
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b75844d11a
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Refactor world generation form and UI components for improved usability; update theme toggle button and enhance world list display with better status indicators and hints for empty states.
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2026-08-16 19:06:05 +03:00 |
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Leonid Pershin
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28c5d64a2a
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Improve game initialization by ensuring the stage is visible before Pixi.js initialization; synchronize renderer on menu to game switch for better rendering performance.
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2026-08-16 18:56:50 +03:00 |
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Leonid Pershin
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ebb91e48de
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Refactor world generation API to improve performance and reliability; update README with new API usage examples and troubleshooting tips; enhance client interface with additional navigation options and improved responsiveness.
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2026-08-16 18:52:17 +03:00 |
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Leonid Pershin
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ee077a3bb9
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Enhance README with updated instructions for world generation and menu navigation; implement world capacity management in the API with new configuration options; improve client interface with a full-screen menu and world list display; add theme toggle functionality and refine styling for better user experience.
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2026-08-16 18:48:54 +03:00 |
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Leonid Pershin
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312d6bc58a
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Enhance README with detailed testing instructions and clarify world generation process; implement chunk boundary handling in OsmWorldBuilder; integrate Vitest for testing in the web project; add theme toggle functionality and improve styling in the web interface.
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2026-08-16 18:37:25 +03:00 |
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Leonid Pershin
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8460921bfa
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Update README with project details and setup instructions; add data directories to .gitignore
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2026-08-16 17:09:16 +03:00 |
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