Leonid Pershin
|
c80c9f14e2
|
Update weather system to improve accuracy and detail; increase weather grid size to 12x12 for finer resolution, enhance weather layer rendering to accurately reflect localized conditions, and implement new sampling methods for precipitation and cloud cover. Refactor related components for better performance and clarity in weather data handling.
|
2026-08-17 10:26:01 +03:00 |
|
Leonid Pershin
|
cb5117edba
|
Refactor world simulation and API to enhance world state management; introduce StoredWorldDto for internal bookkeeping, improve synchronization between simulation and API data, and implement new simulation options for idle and catch-up behavior. Update documentation to reflect changes in data structures and API endpoints.
|
2026-08-16 23:28:29 +03:00 |
|
Leonid Pershin
|
2a8b7b49b3
|
Implement climate and weather features in world simulation; enhance API with weather retrieval and climate selection options, update UI to support climate selection during world creation, and improve weather display in the game interface.
|
2026-08-16 23:05:11 +03:00 |
|
Leonid Pershin
|
3610ee8051
|
Enhance world simulation and API functionality; implement clock management improvements, ensure proper handling of world states during updates, and refine data persistence methods to prevent resurrecting deleted worlds.
|
2026-08-16 22:02:45 +03:00 |
|
Leonid Pershin
|
3b7fca1495
|
Implement live game clock and simulation controls; enhance API with clock update functionality and improve world summary with clock data; update UI to display simulation controls and integrate clock features into the game experience.
|
2026-08-16 19:31:12 +03:00 |
|