Loading screen between world setup and the game scene
World generation (WorldScene.OnLoad: terrain, atlases, spawn) runs synchronously and blocks the frame; previously only a blank fade covered it, with no feedback. New WorldLoadingScene shows a "Generating world" label, lets it draw, then switches to WorldScene WITHOUT a transition so its last drawn frame (the label) stays on screen during the blocking generation. Both New World and Load Game route through it. Localized loading.world ru/en. Build + --check-content clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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6ec70cab91
@@ -92,6 +92,7 @@
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"menu.settings": "Settings",
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"menu.credits": "Credits",
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"menu.quit": "Quit",
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"loading.world": "Generating world",
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"newworld.title": "New World",
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"newworld.name": "Name",
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"newworld.defaultname": "New World",
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@@ -92,6 +92,7 @@
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"menu.settings": "Настройки",
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"menu.credits": "Авторы",
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"menu.quit": "Выход",
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"loading.world": "Создание мира",
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"newworld.title": "Новый мир",
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"newworld.name": "Название",
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"newworld.defaultname": "Новый мир",
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