6ec70cab917714a1b642eb1b93506ff088f38bc0
World generation (WorldScene.OnLoad: terrain, atlases, spawn) runs synchronously and blocks the frame; previously only a blank fade covered it, with no feedback. New WorldLoadingScene shows a "Generating world" label, lets it draw, then switches to WorldScene WITHOUT a transition so its last drawn frame (the label) stays on screen during the blocking generation. Both New World and Load Game route through it. Localized loading.world ru/en. Build + --check-content clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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