Rework world scene into a textured tile terrain on engine WorldGen
Bump the engine submodule to 5365945 (MrGameEng.WorldGen) and drive terrain from it: WorldGenerator is now a thin adapter over the engine's seed-based Perlin/fBm/island HeightmapGenerator instead of the old random+smoothing pass. Strip WorldScene down to terrain + camera: render the world as a single Tilemap entity using per-biome surface textures from the atlas (water falls back to a tinted tile), and remove pawns, plants, AI systems, population and save-restore for now. Delete the TerrainScene demo (its tile approach now lives in WorldScene) along with its console command and the hud.terrain/population localization strings. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -1,6 +1,5 @@
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{
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"hud.world": "LittleSim | сид {0} | население {1} | {2} FPS",
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"hud.terrain": "LittleSim | террейн | сид {0} | животных: {1}",
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"hud.world": "LittleSim | сид {0} | {2} FPS",
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"hud.controls": "WASD — камера, колесо — зум, ` — консоль ('help' — список команд)",
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"hud.paused": "ПАУЗА",
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