923644dd193e45fa17dcb1ea50fa4024faa6f047
Bump the engine submodule to 5365945 (MrGameEng.WorldGen) and drive terrain from it: WorldGenerator is now a thin adapter over the engine's seed-based Perlin/fBm/island HeightmapGenerator instead of the old random+smoothing pass. Strip WorldScene down to terrain + camera: render the world as a single Tilemap entity using per-biome surface textures from the atlas (water falls back to a tinted tile), and remove pawns, plants, AI systems, population and save-restore for now. Delete the TerrainScene demo (its tile approach now lives in WorldScene) along with its console command and the hud.terrain/population localization strings. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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