Herding / flocking via GeneSociability (boids)
Social species (deer 0.8, wolf 0.6, chicken 0.55, boar 0.3) now school together: AnimalDecisionSystem scans nearby same-species neighbours (HerdScan) and, when wandering, a lone social animal steers toward the herd centroid (cohesion) while close members just mill about (separation). "Safety in numbers" shrinks the threat-detection radius in a group, so herded prey are calmer and scatter less. Asocial animals (sociability < 0.3) keep the old random wander. GeneSociability + trait; `animal` console prints insulation/sociability. Build + --check-content clean (42 genes, 41 traits). Not GUI-verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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c0822de650
@@ -31,7 +31,8 @@
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"GeneGestationDays": 30,
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"GeneLitterSize": 1,
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"GeneHerbivory": 1.0,
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"GeneToxinTolerance": 0.1
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"GeneToxinTolerance": 0.1,
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"GeneSociability": 0.8
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}
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},
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@@ -64,7 +65,8 @@
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"GeneBreedingSeason": 3,
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"GeneGestationDays": 35,
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"GeneLitterSize": 4,
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"GeneCarnivory": 1.0
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"GeneCarnivory": 1.0,
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"GeneSociability": 0.6
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}
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},
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@@ -99,7 +101,8 @@
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"GeneHerbivory": 0.4,
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"GeneCarnivory": 0.2,
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"GeneOmnivory": 0.85,
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"GeneToxinTolerance": 0.25
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"GeneToxinTolerance": 0.25,
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"GeneSociability": 0.3
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}
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},
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@@ -129,7 +132,8 @@
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"GeneLitterSize": 6,
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"GeneHerbivory": 0.8,
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"GeneToxinTolerance": 0.15,
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"GeneEggLaying": 1.0
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"GeneEggLaying": 1.0,
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"GeneSociability": 0.55
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}
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}
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]
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