c0822de65002c4521944f066bd54cca0b9d5976f
Social species (deer 0.8, wolf 0.6, chicken 0.55, boar 0.3) now school together: AnimalDecisionSystem scans nearby same-species neighbours (HerdScan) and, when wandering, a lone social animal steers toward the herd centroid (cohesion) while close members just mill about (separation). "Safety in numbers" shrinks the threat-detection radius in a group, so herded prey are calmer and scatter less. Asocial animals (sociability < 0.3) keep the old random wander. GeneSociability + trait; `animal` console prints insulation/sociability. Build + --check-content clean (42 genes, 41 traits). Not GUI-verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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