Add the F1 ECS inspector overlay to the world scene

Bump the engine submodule to 09dbdfa (MrGameEng.Inspector) and wire the
new DevTools-style ECS debugger into WorldScene via UseInspector(renderer),
before UseDevConsole so the console still draws on top. The HUD controls
hint now mentions F1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Leonid Pershin
2026-06-12 12:46:15 +03:00
co-authored by Claude Opus 4.8
parent 1030f27c50
commit d0f8fec273
4 changed files with 5 additions and 3 deletions
+2
View File
@@ -12,6 +12,7 @@ using MrGameEng.Core;
using MrGameEng.DevConsole;
using MrGameEng.Graphics;
using MrGameEng.Input;
using MrGameEng.Inspector;
using MrGameEng.Tilemaps;
using MrGameEng.UI;
using Myra.Graphics2D;
@@ -92,6 +93,7 @@ public sealed class WorldScene : Scene
);
desktop.Root = Ui.Screen(hudLabel, speedBar, _pause.Root);
this.UseInspector(renderer);
var console = this.UseDevConsole();
RegisterCommands(console, content, atlases);