02dcd01c0f9f8a5ae8057241b44e6bc2f0cd443c
Replace the single per-tab text blob with structured widgets: - StatBar: RimWorld-style colored bars for needs, skills, capacities, blood/pain, mood. Good→bad gradient (red/amber/green); drives & skills use a neutral blue; pain fills by amount but colors inverted (more pain = red). - Section headers (accent) group Health (vitals/capacities/conditions) and Mood; section keys lose the "— … —" dashes (the header styling separates them now). - Body lives in a fixed-height ScrollViewer so long tabs (Health) scroll and the panel keeps a constant size instead of jumping between tabs. - Active tab gets a background highlight, not just accent text; tab buttons padded. - Narrative data (overview/genes/products) stays as styled lines; plant growth-to- next-stage shown as a bar. New loc: inspect.health.vitals, inspect.vital.blood/pain (ru/en). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%