0c07eba02153439e9b12744d8110655ce50c2bcc
AnimalBobSystem tilts a moving animal side-to-side via Transform2D.Rotation (a gentle waddle) and eases it upright when standing. Phase runs on game time (frozen on pause, faster when sped up) and is offset per entity id so animals sway out of sync. Purely presentational -- the simulation ignores rotation, and the facing system writes scale (not rotation), so no conflict. Corpses/eggs have no brain so they stay still. Build + --check-content clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%