1030f27c50deb2f55c39872c11bd2aa712b365b0
Bump the engine submodule to f791ee6 (Calendar) and use it to drive plant growth. PlantDef gains a Stages list (texture/size/growDays per stage, inheritable via abstract parents in plants.json); a resolved PlantSet table turns those into atlas regions and day thresholds at scene load. New PlantGrowth component plus PlantGrowthSystem advance each plant by in-game days from the Calendar and swap its sprite/scale at stage borders. WorldScene scatters plants again with a seed-deterministic, varied initial maturity, registers the calendar and growth system, and the HUD now shows the current day. Stage durations and visuals are pure data in plants.json. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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