Files
LittleSim/Mods/Core/Languages/en/ui.json
T
Leonid PershinandClaude Opus 4.8 1030f27c50 Bring plants back as data-driven growth stages over the calendar
Bump the engine submodule to f791ee6 (Calendar) and use it to drive plant
growth. PlantDef gains a Stages list (texture/size/growDays per stage,
inheritable via abstract parents in plants.json); a resolved PlantSet
table turns those into atlas regions and day thresholds at scene load.

New PlantGrowth component plus PlantGrowthSystem advance each plant by
in-game days from the Calendar and swap its sprite/scale at stage borders.
WorldScene scatters plants again with a seed-deterministic, varied initial
maturity, registers the calendar and growth system, and the HUD now shows
the current day. Stage durations and visuals are pure data in plants.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:47:18 +03:00

85 lines
2.2 KiB
JSON

{
"hud.world": "LittleSim | seed {0} | day {1} | {2} FPS",
"hud.controls": "WASD — camera, wheel — zoom, ` — console ('help' lists commands)",
"hud.paused": "PAUSED",
"menu.title": "LittleSim",
"menu.subtitle": "a god-game: minimal graphics, deep simulation",
"menu.newworld": "New World",
"menu.load": "Load",
"menu.settings": "Settings",
"menu.credits": "Credits",
"menu.quit": "Quit",
"newworld.title": "New World",
"newworld.name": "Name",
"newworld.defaultname": "New World",
"newworld.size": "Size",
"newworld.seed": "Seed",
"newworld.random": "Random",
"newworld.smoothing": "Terrain smoothing",
"newworld.create": "Create",
"newworld.back": "Back",
"load.title": "Load",
"load.empty": "No saves yet",
"load.load": "Load",
"load.delete": "Delete",
"load.back": "Back",
"settings.title": "Settings",
"settings.language": "Language",
"settings.fullscreen": "Fullscreen",
"settings.vsync": "Vertical sync",
"settings.resolution": "Resolution",
"settings.volume": "Volume",
"settings.apply": "Apply",
"settings.back": "Back",
"pause.title": "Paused",
"pause.resume": "Resume",
"pause.settings": "Settings",
"pause.save": "Save",
"pause.mainmenu": "Main menu",
"pause.quit": "Quit",
"pause.saved": "Saved: {0}",
"speed.pause": "⏸",
"credits.title": "Credits",
"credits.author": "mrleo1nid",
"credits.role": "Concept, code, mrgameeng engine",
"credits.back": "Back",
"preset.small": "Small",
"preset.medium": "Medium",
"preset.large": "Large",
"terrain.deepwater": "deep water",
"terrain.water": "water",
"terrain.sand": "sand",
"terrain.grass": "grass",
"terrain.forest": "forest",
"terrain.mountain": "mountains",
"plant.oak": "oak",
"plant.birch": "birch",
"plant.pine": "pine",
"plant.grass": "grass tuft",
"plant.bush": "bush",
"plant.stage.seedling": "seedling",
"plant.stage.sprout": "sprout",
"plant.stage.sapling": "sapling",
"plant.stage.mature": "mature",
"pawn.being": "being",
"pawn.bear": "bear",
"pawn.deer": "deer",
"pawn.fox": "fox",
"pawn.hare": "hare",
"pawn.boar": "boar",
"pawn.wolf": "wolf",
"pawn.muffalo": "muffalo",
"pawn.squirrel": "squirrel"
}