Leonid PershinandClaude Fable 5 35781a21ca Bump engine: pathfinding and collision detection modules
MrGameEng.Pathfinding (A*/Dijkstra/BFS + flow fields for crowds) and
MrGameEng.Collisions (spatial hash, pairs/queries/raycast) are now in
LittleSim.sln. Flow fields are the planned steering tool for villagers.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 13:40:09 +03:00

LittleSim

A god-game with minimal graphics and deep simulation, built on the mrgameeng engine (git submodule engine/).

git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release

Design docs (Russian): docs/concept.md, docs/roadmap.md.

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