35781a21ca204795805f7e18a0c2c18267f80722
MrGameEng.Pathfinding (A*/Dijkstra/BFS + flow fields for crowds) and MrGameEng.Collisions (spatial hash, pairs/queries/raycast) are now in LittleSim.sln. Flow fields are the planned steering tool for villagers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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