Leonid PershinandClaude Opus 4.8 36b6d576a1 UI: themed dark menu — cards, accent rule, hover/press buttons, backdrop
The menus were default gray Myra buttons on the raw clear color. Give the shared
Ui helpers a cohesive dark theme so every menu screen benefits at once:
- Button: dark fill, accent border, hover (OverBackground) and press (PressedBackground)
  highlights, padded, light text — real feedback instead of flat gray boxes.
- Card: bordered, translucent-dark, padded container; AccentRule: thin accent divider
  under the title.
- MenuScreen: full-screen dark backdrop behind menu content (separate from Screen,
  which stays background-free so the in-game HUD over the world is unaffected).

Main menu, New World, Credits and Load are now framed cards with a title + accent
rule; Settings/Boot/Loading get the backdrop. WorldScene/MultiplayerScene keep the
background-free Screen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 01:07:30 +03:00

LittleSim

A god-game with minimal graphics and deep simulation, built on the mrgameeng engine (git submodule engine/).

git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release

Design docs (Russian): docs/concept.md, docs/roadmap.md.

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