36b6d576a172d3c589436291adf025d0a12de87b
The menus were default gray Myra buttons on the raw clear color. Give the shared Ui helpers a cohesive dark theme so every menu screen benefits at once: - Button: dark fill, accent border, hover (OverBackground) and press (PressedBackground) highlights, padded, light text — real feedback instead of flat gray boxes. - Card: bordered, translucent-dark, padded container; AccentRule: thin accent divider under the title. - MenuScreen: full-screen dark backdrop behind menu content (separate from Screen, which stays background-free so the in-game HUD over the world is unaffected). Main menu, New World, Credits and Load are now framed cards with a title + accent rule; Settings/Boot/Loading get the backdrop. WorldScene/MultiplayerScene keep the background-free Screen. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
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JavaScript
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HTML
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