49936a1de35df4c8b60714f687ae68766671bfdf
Bump the engine submodule to 79d406a (2D lightmap). The world scene now uses UseLighting instead of the per-sprite ambient: a lightmap multiplies day/night × occlusion over the world, so forests cast soft shade and the world darkens spatially toward night. Occluders are mountains (new TerrainDef.BlocksLight) plus mature trees, rebuilt from the live population. PlantGrowthSystem samples the local light per plant (Lighting.SampleAt), so undergrowth under canopy grows slower. A dev-console 'light' command places a point light at the cursor to show cast shadows at night. Completes the plant ecosystem (A–D). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%