8a7e2cce5211e64bd2e14d346251699a4ba373c2
Engine bump: MrGameEng.Core is now platform-free (Friflo only), the windowed MonoGame host lives in the new MrGameEng.Host library, and the core gains HeadlessHost — a fixed-timestep loop without a window or GPU. Game side: scenes switch to Transitions.Fade from the Host library, WorldScene reads the graphics device via Context.GetGraphicsDevice(), GameContent.Load(buildAtlases: false) skips atlas building for headless runs. LittleSim.Server is the dedicated-server seed and the showcase for HeadlessHost: it loads mods/defs without textures and fast-forwards the world calendar and climate on a fixed tick (~3.6M ticks/s in Debug): dotnet run --project src/LittleSim.Server -- --days 10 --tps 60 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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