9f5f5e2ca92ae5d3e0d31e90653a33f8b7d4ebfa
- Event log: double-click an entry to focus camera + select the responsible creature; hover highlight, fade-in, hint line. - UI effects: fade-in for events/perf overlays, hover on inspect tabs and speed buttons, breathing selection bracket. - Mating: same-species only (no boar x chicken); event strings reworded gender/case-neutral (fixes 'кабан спарилась с курица'). - Mushrooms: shade plants no longer scattered into bright cells (no canopy -> they don't appear), matching the low-light niche. - Bump engine: lighter night floor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%