aae76e9083be4f7ed0d34623d5c78b74dc887051
Brings the full animal foundation onto main and folds its new defs into the Defs/ subfolder layout introduced on main: - animal genes -> Defs/Genes/Animal.json (split out of genes.json) - animals/bodies/hediffs/needs/thoughts -> own Defs/<Type>/ subfolders - ProductMeat/Bone/Leather + bigger world presets auto-merged via rename detection - PawnDef un-sealed (AnimalDef : PawnDef); def-location doc comments updated to subfolders - engine pointer kept at main's newer 96e19c7 (only adds directional sun shadows) Build + --check-content clean: 11 def types, 33 genes, 35 plants, 32 traits. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%