bc95227e8c37206e28059059d670349dd678ef50
Creatures are now animals only (bear, deer, fox, hare, boar, timber wolf, muffalo, squirrel) from things/pawn/animal, replacing humanlike pawns and man-made props. Land tiles use proper terrain/surfaces textures (sand, mossy for grass, soil under forest, rough-hewn rock for mountains); grass cells get grassa tufts and occasional bushes. Collisions via the new engine module: animals carry circle colliders (layer masks: animal vs animal+obstacle), trees get static trunk colliders, and SeparationSystem resolves overlaps by pushing animals apart and out of trees after CollisionSystem each tick. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%