bfe1b139f0e31a9e762fbcdbd91584f8886f836a
Bump the engine submodule to d0104df (Suitability.Gaussian). Each plant now carries a diploid PlantGenome (allele pairs, phenotype = allele average) seeded from a per-species GenomeDef baseline at spawn. PlantGrowthSystem replaces the flat fertility multiplier with vigor times a product of Gaussian suitabilities for light (day/night), temperature (climate season) and the cell's fertility — so plants grow faster in their preferred light/warmth/soil and crawl outside it. Genomes are visible and editable in the ECS inspector. plants.json carries the species genomes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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