cdb8439edf41dc445625ad0e5365574e7554e06e
A side panel (F9, only when developer mode is on) lists entries by category: animals and plants are auto-populated from their defs (so modded content shows up automatically), plus action tools. Spawn entries arm a "tool in hand" — left-click the world to spawn at the cursor (right-click clears); action tools (injure/kill/ infect) apply to the currently selected creature, so you can line up entities and damage them to compare. Moddable via a new DevToolDef def type: mods add buttons referencing a code handler kind (spawn-animal/plant/infect/damage/kill) + target, without touching code. Localized dev.* ru/en. Build + --check-content clean (13 def types). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
Languages
C#
73.1%
JavaScript
25.2%
HTML
0.8%
CSS
0.7%