Leonid PershinandClaude Opus 4.8 e105938a22 Wire health capacities to behaviour: filtration→immunity, sight/hearing→perception
The expanded capacities were mostly display-only; make two of them affect the
simulation (Moving→speed and Consciousness→intelligence gating already existed):

- Blood filtration → toxin/disease clearance: AdvanceHediffs takes an immunity
  scale (default 1); AnimalHealthSystem passes the BloodFiltration capacity, so
  damaged kidneys/liver clear Poisoned and diseases slower (RimWorld model).
  Ties the new capacities to the coevolution work — weak filtration makes toxic
  plants deadlier.
- Sight/hearing → perception radius: foraging, hunting and mate search scale by
  Sight; threat detection (flee) scales by max(Sight, Hearing) — you see or hear
  a predator. Injured eyes/ears shrink awareness.

Eating/Talking/Digestion remain indicators for now. Build + --check-content
clean. Not GUI-verified.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 14:18:35 +03:00

LittleSim

A god-game with minimal graphics and deep simulation, built on the mrgameeng engine (git submodule engine/).

git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release

Design docs (Russian): docs/concept.md, docs/roadmap.md.

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