edfbb152512d3c1f391b24d4355d7fb84040176c
Animals had a single east-facing sprite and never turned. AnimalSet now loads a directional set per look (female/male/baby): east from the def texture, north/south by the _east->_north/_south naming convention (falls back to east if absent), with west rendered as a horizontal flip of east. New AnimalFacingSystem orients each animal toward its brain Target (dominant axis of travel), updating sprite region + flip and recomputing origin/scale when the region changes; a standing animal keeps its facing. ModAtlases gained TryGetRegion for the optional directional lookups. Build + --check-content clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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JavaScript
25.2%
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0.7%