Leonid PershinandClaude Opus 4.8 edfbb15251 Animals face their movement direction (4-way: east/west-flip/north/south)
Animals had a single east-facing sprite and never turned. AnimalSet now loads a
directional set per look (female/male/baby): east from the def texture, north/south
by the _east->_north/_south naming convention (falls back to east if absent), with
west rendered as a horizontal flip of east. New AnimalFacingSystem orients each
animal toward its brain Target (dominant axis of travel), updating sprite region +
flip and recomputing origin/scale when the region changes; a standing animal keeps
its facing. ModAtlases gained TryGetRegion for the optional directional lookups.
Build + --check-content clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 23:12:32 +03:00

LittleSim

A god-game with minimal graphics and deep simulation, built on the mrgameeng engine (git submodule engine/).

git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release

Design docs (Russian): docs/concept.md, docs/roadmap.md.

S
Description
No description provided
Readme
224 MiB
Languages
C# 73.1%
JavaScript 25.2%
HTML 0.8%
CSS 0.7%