Main independently adopted the engine Core/Host split in G1, so the
scene adaptations conflicted with identical changes here — resolved in
main's favor (its scenes also carry the gene-driven world). Kept from
this branch: BootScene's --connect path into MultiplayerScene, the
buildAtlases switch in GameContent.Load (with the Task.Run lambda fix
its optional parameter requires), net.* localization keys, and the
Net/Server/Web projects in the solution. Program.cs now has both CLI
modes: --check-content (main) and --connect (here). The engine pointer
lands on d044caf, which linearly contains both lines of work.
Verified on the merged tree: 366 engine tests pass, --check-content
reports genes/traits intact, and a live --listen server replicates
moving pawns to the probe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>