f60c55399bdb382b92b4430af40d02bc0723c6ff
Memory component holds a small ring of entries {kind, perceived pos, confidence,
age}, capacity = brainSize x 16 (tiny brains remember nothing). On detecting a
threat the animal records it (Memory.Remember, merge-by-proximity, evict weakest);
AnimalMemorySystem forgets entries over ~2 days. While wandering, an animal steers
away from the nearest remembered threat (danger zone lingers after the predator is
out of sight). Component is general (Food/Water/Mate kinds reserved for later) and
transient (not serialized, like AI targets). Build + --check-content clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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