Senses stage 1: smell/touch capacities, organs, acuity + detectability genes
Foundation for the perception system. Adds Smell and Touch capacities (CapacityCalc dependency chain x consciousness) with organs on the Quadruped body (nose->Smell, skin->Touch; eyes/ears already give Sight/Hearing) so hediffs and organ damage reduce them for free. New genes: acuity GeneHearing/GeneSmell/GeneTouch (radius multipliers, default 1 if a species omits them) and detectability GeneCamouflage (lower sight), GeneScent (raise smell), GeneNoise (raise hearing) on AnimalPhenotype. Deer/wolf/boar/chicken get sensible values (wolf smells well, deer is alert + dappled). cap.smell/cap.touch localized. Build + --check-content clean (48 genes, 47 traits). Multi-sense detection + memory come next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
dc617521c2
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70e79a5c30
@@ -23,6 +23,12 @@
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"GeneMoveSpeed": 1.2,
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"GeneBloodVolume": 1.4,
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"GeneVision": 1.3,
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"GeneHearing": 1.4,
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"GeneSmell": 1.2,
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"GeneTouch": 1.0,
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"GeneCamouflage": 0.35,
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"GeneScent": 0.5,
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"GeneNoise": 0.4,
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"GeneBrainSize": 0.45,
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"GeneInsulation": 0.55,
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"GeneFurColor": 0.45,
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@@ -59,6 +65,12 @@
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"GeneMoveSpeed": 1.4,
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"GeneBloodVolume": 1.3,
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"GeneVision": 1.5,
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"GeneHearing": 1.5,
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"GeneSmell": 1.8,
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"GeneTouch": 1.0,
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"GeneCamouflage": 0.2,
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"GeneScent": 0.6,
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"GeneNoise": 0.5,
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"GeneBrainSize": 0.5,
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"GeneInsulation": 0.6,
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"GeneFurColor": 0.7,
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@@ -93,6 +105,12 @@
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"GeneMoveSpeed": 1.0,
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"GeneBloodVolume": 1.2,
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"GeneVision": 1.0,
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"GeneHearing": 1.2,
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"GeneSmell": 1.6,
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"GeneTouch": 1.0,
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"GeneCamouflage": 0.2,
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"GeneScent": 0.7,
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"GeneNoise": 0.7,
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"GeneBrainSize": 0.42,
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"GeneInsulation": 0.5,
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"GeneFurColor": 0.85,
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@@ -126,6 +144,12 @@
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"GeneMoveSpeed": 0.9,
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"GeneBloodVolume": 0.7,
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"GeneVision": 1.1,
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"GeneHearing": 1.0,
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"GeneSmell": 0.6,
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"GeneTouch": 1.0,
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"GeneCamouflage": 0.2,
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"GeneScent": 0.4,
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"GeneNoise": 0.6,
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"GeneBrainSize": 0.3,
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"GeneInsulation": 0.45,
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"GeneFurColor": 0.6,
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@@ -33,6 +33,10 @@
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"capacities": { "Hearing": 0.5 } },
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{ "name": "earRight", "parent": "head", "coverage": 0.01, "maxHp": 8,
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"capacities": { "Hearing": 0.5 } },
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{ "name": "nose", "parent": "head", "coverage": 0.01, "maxHp": 8,
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"capacities": { "Smell": 1.0 } },
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{ "name": "skin", "coverage": 0.05, "maxHp": 20,
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"capacities": { "Touch": 1.0 } },
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{ "name": "jaw", "parent": "head", "coverage": 0.02, "maxHp": 10,
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"capacities": { "Eating": 1.0, "Talking": 0.5 } },
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{ "name": "tongue", "parent": "head", "coverage": 0.01, "maxHp": 8,
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@@ -18,6 +18,29 @@
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{ "defName": "GeneVision", "parent": "BaseNumericGene", "label": "gene.vision",
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"default": 1.0, "min": 0.2, "max": 3.0, "tags": ["animal", "senses"],
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"effects": { "vision": "value" } },
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// --- Чувства (острота = множитель радиуса восприятия) и заметность (как видят/слышат/чуют ЭТУ особь) ---
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// Острота работает вместе со способностью органа (глаза/уши/нос/кожа): ген × capacity × радиус чувства.
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{ "defName": "GeneHearing", "parent": "BaseNumericGene", "label": "gene.hearing",
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"default": 1.0, "min": 0.2, "max": 3.0, "tags": ["animal", "senses"],
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"effects": { "hearing": "value" } },
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{ "defName": "GeneSmell", "parent": "BaseNumericGene", "label": "gene.smell",
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"default": 1.0, "min": 0.2, "max": 3.0, "tags": ["animal", "senses"],
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"effects": { "smell": "value" } },
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{ "defName": "GeneTouch", "parent": "BaseNumericGene", "label": "gene.touch",
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"default": 1.0, "min": 0.2, "max": 3.0, "tags": ["animal", "senses"],
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"effects": { "touch": "value" } },
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// Заметность цели: камуфляж снижает обнаружение зрением (1−camouflage), запах повышает обонянием,
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// шум при движении повышает обнаружение слухом. См. формулу радиуса в системе восприятия.
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{ "defName": "GeneCamouflage", "parent": "BaseNumericGene", "label": "gene.camouflage",
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"default": 0.0, "min": 0.0, "max": 1.0, "tags": ["animal", "stealth"],
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"effects": { "camouflage": "value" } },
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{ "defName": "GeneScent", "parent": "BaseNumericGene", "label": "gene.scent",
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"default": 0.5, "min": 0.0, "max": 1.0, "tags": ["animal", "stealth"],
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"effects": { "scent": "value" } },
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{ "defName": "GeneNoise", "parent": "BaseNumericGene", "label": "gene.noise",
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"default": 0.5, "min": 0.0, "max": 1.0, "tags": ["animal", "stealth"],
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"effects": { "noise": "value" } },
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{ "defName": "GeneBrainSize", "parent": "BaseNumericGene", "label": "gene.brainSize",
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"default": 0.45, "min": 0.0, "max": 1.0, "spread": 0.03, "tags": ["animal", "brain"],
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"effects": { "brainSize": "value" } },
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@@ -70,6 +70,8 @@
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"cap.moving": "moving",
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"cap.sight": "sight",
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"cap.hearing": "hearing",
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"cap.smell": "smell",
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"cap.touch": "touch",
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"cap.talking": "talking",
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"cap.eating": "eating",
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"cap.breathing": "breathing",
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@@ -70,6 +70,8 @@
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"cap.moving": "движение",
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"cap.sight": "зрение",
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"cap.hearing": "слух",
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"cap.smell": "обоняние",
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"cap.touch": "осязание",
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"cap.talking": "речь",
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"cap.eating": "питание",
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"cap.breathing": "дыхание",
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@@ -27,6 +27,24 @@ public struct AnimalPhenotype
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/// <summary>Дальность зрения (множитель радиуса поиска).</summary>
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public float Vision;
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/// <summary>Острота слуха (множитель радиуса).</summary>
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public float Hearing;
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/// <summary>Острота обоняния (множитель радиуса).</summary>
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public float Smell;
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/// <summary>Острота осязания (множитель радиуса; чувство ближнего контакта).</summary>
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public float Touch;
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/// <summary>Камуфляж [0..1] — снижает обнаружение этой особи зрением (заметность = 1−camouflage).</summary>
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public float Camouflage;
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/// <summary>Запах [0..1] — повышает обнаружение этой особи обонянием.</summary>
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public float Scent;
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/// <summary>Шумность [0..1] — повышает обнаружение этой особи слухом при движении.</summary>
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public float Noise;
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/// <summary>Размер мозга (0..1) — основа интеллекта.</summary>
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public float BrainSize;
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@@ -76,6 +94,8 @@ public struct AnimalPhenotype
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public static AnimalPhenotype FromTraits(IReadOnlyDictionary<string, float> traits)
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{
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float T(string name) => traits.GetValueOrDefault(name);
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// Острота чувств по умолчанию 1 (вид без гена не «слепнет»); заметность — мягкие дефолты.
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float Acuity(string name) => traits.TryGetValue(name, out var v) ? v : 1f;
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return new AnimalPhenotype
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{
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BodySize = T("bodySize"),
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@@ -83,6 +103,12 @@ public struct AnimalPhenotype
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MoveSpeed = T("moveSpeed"),
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BloodVolume = T("bloodVolume"),
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Vision = T("vision"),
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Hearing = Acuity("hearing"),
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Smell = Acuity("smell"),
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Touch = Acuity("touch"),
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Camouflage = T("camouflage"),
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Scent = traits.GetValueOrDefault("scent", 0.5f),
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Noise = traits.GetValueOrDefault("noise", 0.5f),
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BrainSize = T("brainSize"),
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Insulation = T("insulation"),
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FurHue = T("furHue"),
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@@ -12,6 +12,8 @@ public static class AnimalCapacities
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public const string BloodFiltration = "BloodFiltration";
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public const string Sight = "Sight";
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public const string Hearing = "Hearing";
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public const string Smell = "Smell";
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public const string Touch = "Touch";
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public const string Talking = "Talking";
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public const string Eating = "Eating";
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public const string Digestion = "Digestion";
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@@ -23,6 +25,8 @@ public static class AnimalCapacities
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Moving,
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Sight,
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Hearing,
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Smell,
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Touch,
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Talking,
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Eating,
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Breathing,
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@@ -99,6 +103,8 @@ public static class CapacityCalc
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[AnimalCapacities.Moving] = Raw(AnimalCapacities.Moving) * cons * pump,
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[AnimalCapacities.Sight] = Raw(AnimalCapacities.Sight) * cons,
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[AnimalCapacities.Hearing] = Raw(AnimalCapacities.Hearing) * cons,
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[AnimalCapacities.Smell] = Raw(AnimalCapacities.Smell) * cons,
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[AnimalCapacities.Touch] = Raw(AnimalCapacities.Touch) * cons,
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[AnimalCapacities.Talking] = Raw(AnimalCapacities.Talking) * cons,
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[AnimalCapacities.Eating] = Raw(AnimalCapacities.Eating) * cons,
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[AnimalCapacities.Digestion] = Raw(AnimalCapacities.Digestion) * pump,
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