70e79a5c30553d6fcd9df16b1f41d1b7ed9b3d54
Foundation for the perception system. Adds Smell and Touch capacities (CapacityCalc dependency chain x consciousness) with organs on the Quadruped body (nose->Smell, skin->Touch; eyes/ears already give Sight/Hearing) so hediffs and organ damage reduce them for free. New genes: acuity GeneHearing/GeneSmell/GeneTouch (radius multipliers, default 1 if a species omits them) and detectability GeneCamouflage (lower sight), GeneScent (raise smell), GeneNoise (raise hearing) on AnimalPhenotype. Deer/wolf/boar/chicken get sensible values (wolf smells well, deer is alert + dappled). cap.smell/cap.touch localized. Build + --check-content clean (48 genes, 47 traits). Multi-sense detection + memory come next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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