fa7f27642ce9d2e2b0a10ae34982f485a2854ed7
Small seed-generated terrain rendered as a single Tilemap entity: water, sand and mountains are tinted tiles, grass and forest use atlas textures. Three wandering pawns and a few props (snowman, lamp, stool, trees) live on the shared Y-sort layer (now in GameLayers, used by both scenes). Console: 'terrain [seed]' from the world scene, 'regen'/'world' inside. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
LittleSim
A god-game with minimal graphics and deep simulation, built on the
mrgameeng engine (git submodule engine/).
git clone --recurse-submodules <this repo>
dotnet run --project src/LittleSim -c Release
Design docs (Russian): docs/concept.md, docs/roadmap.md.
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JavaScript
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