A wrapper around `dotnet build` earns nothing, so build.ps1/build.sh are the
full local gate instead — tool restore, package restore, format check, build,
test — in the order that fails cheapest first, with a non-zero exit on failure.
run.ps1/run.sh default to Debug and pass extra arguments through to the app.
Both flavours ship because the Desktop head targets Windows, Linux and macOS.
Writing them immediately paid for itself: the very first run failed restore on
Avalonia.Diagnostics 12.1.1, which does not exist — the package stops at 11.3.x
because Avalonia 12 moved the inspector into a separate tool with its own
installation. The reference had survived because it sat behind
Condition="'$(Configuration)' == 'Debug'", and `dotnet restore` evaluates with
the default configuration while every build so far had passed -c Release. So
`dotnet build -c Release` worked and a bare `dotnet restore` did not.
Reference removed rather than replaced: AvaloniaUI.DiagnosticsSupport pulls in a
separately installed tool, which is not a dependency to add to a skeleton without
asking. README and CLAUDE.md no longer promise F12, and both traps are written
down where the next person will hit them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Greenfield skeleton for a parser desktop app. The domain is deliberately a
placeholder — IParser<TIn,TOut> plus two sample parsers — so the shell is
runnable and verifiable end to end before real logic lands.
Layers run one way: Core (no Avalonia, no IO) <- Infrastructure <- UI <- Desktop.
UI is a class library rather than the exe so headless tests build real views
without dragging in Program.cs, Serilog or the container.
Adaptive layout is built from what Avalonia actually offers, since it has no
AdaptiveTrigger or media queries: ResponsiveLayout observes Visual.Bounds and
projects a breakpoint onto both an attached property and :compact/:medium/
:expanded pseudoclasses, with 24px hysteresis so dragging a window edge cannot
make the layout flap. Pane state lives in the view model because a style setter
loses to a local value permanently; styles own only the visual variance.
Stack notes worth remembering: Avalonia.ReactiveUI is deprecated in favour of
ReactiveUI.Avalonia, and ReactiveUI 24 runs on the Primitives engine (RxVoid,
ISequencer, Signal<T>) and no longer self-initialises. Avalonia.Headless.XUnit
12.x requires xUnit v3. InvariantGlobalization must stay false or Semi.Avalonia
throws in its static constructor.
102 tests across three projects, including headless guards for the two failures
that are otherwise completely silent: a stylesheet whose selectors match nothing,
and a light palette too low-contrast for cards to read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>