Leonid PershinandClaude Opus 4.8 09dbdfad79
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Add MrGameEng.Inspector: in-engine ECS debugger overlay
Introduce a Chrome-DevTools-style ECS inspector in the UI library. The
headless core (ComponentReflector + EcsInspector) enumerates the store's
entities grouped by archetype, reflects a selected entity's components and
fields, and writes simple scalar edits (number/bool/enum) back through a
generic AddComponent — all unit-tested without a GPU. The Myra overlay
(EcsInspectorUi + InspectorSystems) adds a side panel with an
archetypes -> entities -> fields tree, an editable field view, a
world-pick mode with a selection highlight, and a renderer performance
tab; wired via scene.UseInspector(renderer), toggled with F1.

The UI library now references Graphics (for picking, renderer timings and
Transform2D/Sprite). Docs updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 12:45:50 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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