Leonid PershinandClaude Opus 4.8 44019a706e
CI / build-test (push) Successful in 1m7s
Inspector: keep field editing usable, clarify editable fields
Split the inspector's revision into a list revision and a detail
revision. The periodic refresh now only bumps the list revision, and only
when the entity count actually changes, so the field-editor TextBox in the
details pane is no longer recreated (losing focus) twice a second while you
type. Stats and the performance tab update as plain text every frame
without rebuilding widgets.

Editable fields now render with a background, border and padding so they
read as inputs; read-only values and enum hints are muted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 13:05:42 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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