44019a706ebfc3f648d79a24ac790f00c8ae5795
CI / build-test (push) Successful in 1m7s
Split the inspector's revision into a list revision and a detail revision. The periodic refresh now only bumps the list revision, and only when the entity count actually changes, so the field-editor TextBox in the details pane is no longer recreated (losing focus) twice a second while you type. Stats and the performance tab update as plain text every frame without rebuilding widgets. Editable fields now render with a background, border and padding so they read as inputs; read-only values and enum hints are muted. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
mrgameeng
Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.
Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.
Showcase: the LittleSim game — a god-sim
built on this engine (vendored there as the engine/ submodule) that demonstrates
every engine feature.
License
MIT — see LICENSE.
Languages
C#
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