Leonid PershinandClaude Opus 4.8 f39ee9e787
CI / build-test (push) Successful in 1m22s
Renderer: inset region UVs by half a texel to kill tile seams
Region UVs ran exactly to the region edges, so at fractional zoom a tile's
edge fragments could sample past U1/V1 into the atlas's transparent padding
(point filtering), drawing thin black seams between tiles that flickered
while zooming. Inset the precomputed UVs by half a texel (texel-centre to
texel-centre) so sampling stays inside the region.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 13:44:44 +03:00
2026-06-10 23:50:05 +00:00
2026-06-10 23:50:05 +00:00

mrgameeng

Cross-platform 2D game engine built on MonoGame 3.8.4 (DesktopGL) and Friflo.Engine.ECS — ECS-first, .NET 8, C#.

Developer documentation (Russian): docs/architecture.md, docs/roadmap.md.

Showcase: the LittleSim game — a god-sim built on this engine (vendored there as the engine/ submodule) that demonstrates every engine feature.

License

MIT — see LICENSE.

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